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[Release date : August 22nd 2023] 

I've worked on Immortals of Aveum for a year and a half as an outsourcer. I've started working on the project before pre-Alpha. I was assigned one main level and two small dungeons.

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Wound's Edge (Chapter 2)
Playthrough : Approximately 20 min
Introductory level, teching player core mechanics and abilities.

Main Tasks : â€‹â€‹

  • Setup walk and talk (fly and talk).

  • Implement tutorials.

  • Integrate narrative events (VO's, cinematics, lore entrie and objects).

  • Setup objectives, markers and breadcrumbs.

  • Altar setup (acquiring abilities and introduction to health and mana pickups).

  • Ensure logical gating progression (door wards.)

  • Integrate puzzle elements (animate and charge crystals).

  • Authoring and using Articy for VO's, tutorials and objectives.

  • Setup movers and create elevator logic.

  • Encounter setup (composition, placement, nav mesh, spawning animations).

  • Loot placement and whisps (moving shootable loot).

  • Layout modifications.

  • Debugging all the above and more.

Obelisk Fane (Mini Dungeon)
Playthrough : Approximately 3 min
Leadership Direction : A large Obelisk dominated the middle of the area. 12-15 lash points that circle around it in an ascending order. The player must do a series of lashes in increasing difficulty to ascend the obelisk and reach the top. 

Main Tasks : â€‹â€‹

  • Full ownership of level.

  • Create layout from given prefabs.

  • Setup lash points, movers and pitfall logic.

  • Handle level materialization.

  • Debugging all the above and more.

Balance Fane (Mini Dungeon)
Playthrough : Approximately 3 min
Leadership Direction : Thin walkways with archers peppering you with arrows. Dangerous jumps and falls. Fast spinning walkways player can slow down while dealing with archers. 

Main Tasks : â€‹â€‹

  • Full ownership of level.

  • Create layout from given prefabs.

  • Setup spinning platforms

  • Encounter setup (composition, placement, nav mesh, spawning animations).

  • Handle level materialization.

  • Debugging all the above and more.

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