Difficulty : Moderate
​
Walkthrough : 6 min
Difficulty : Moderate
​
Walkthrough : 6 min
Skilled level designer avid to tackle any challenge, with a fondness for creating captivating moments that engage the player.


[Release date : August 22nd 2023]
I've worked on Immortals of Aveum for a year and a half as an outsourcer. I've started working on the project before pre-Alpha. I was assigned one main level and two small dungeons.

Wound's Edge (Chapter 2)
Playthrough : Approximately 20 min
Introductory level, teching player core mechanics and abilities.
Main Tasks : ​​
-
Setup walk and talk (fly and talk).
-
Implement tutorials.
-
Integrate narrative events (VO's, cinematics, lore entrie and objects).
-
Setup objectives, markers and breadcrumbs.
-
Altar setup (acquiring abilities and introduction to health and mana pickups).
-
Ensure logical gating progression (door wards.)
-
Integrate puzzle elements (animate and charge crystals).
-
Authoring and using Articy for VO's, tutorials and objectives.
-
Setup movers and create elevator logic.
-
Encounter setup (composition, placement, nav mesh, spawning animations).
-
Loot placement and whisps (moving shootable loot).
-
Layout modifications.
-
Debugging all the above and more.
Obelisk Fane (Mini Dungeon)
Playthrough : Approximately 3 min
Leadership Direction : A large Obelisk dominated the middle of the area. 12-15 lash points that circle around it in an ascending order. The player must do a series of lashes in increasing difficulty to ascend the obelisk and reach the top.
Main Tasks : ​​
-
Full ownership of level.
-
Create layout from given prefabs.
-
Setup lash points, movers and pitfall logic.
-
Handle level materialization.
-
Debugging all the above and more.
Balance Fane (Mini Dungeon)
Playthrough : Approximately 3 min
Leadership Direction : Thin walkways with archers peppering you with arrows. Dangerous jumps and falls. Fast spinning walkways player can slow down while dealing with archers.
Main Tasks : ​​
-
Full ownership of level.
-
Create layout from given prefabs.
-
Setup spinning platforms
-
Encounter setup (composition, placement, nav mesh, spawning animations).
-
Handle level materialization.
-
Debugging all the above and more.