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I've worked six months on Gotham Knights as an outsourcer on the missions team. I was appointed the Breakout at Blackgate side-mission, mostly during pre-beta phase. 

The project was based on a tag system, and every event needed to be called in blueprint by binding events to it's respective tag.

Main Tasks :

  • Encounter composition and flow.

  • Setting up monster closets.
  • Implementing objectives.
  • Setting up events and triggers.
  • Implementing narrative assets (VO's, Models, Animations...)

  • ​​Integrating new tech. 

  • Boss fight : Grapple setup, Monster closets, Nav fixing.

  • Debugging and Nav fixing throughout the level.

  • ... and more

Breakout at Blackgate 
Edited gameplay (7:37)

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